lista de cartas

Agency:
*Elena Belskaia, Character, Government, cost 3, AI3. Action: discard 2 cards from your hand. Then draw 1 card.
*The Necromomicon, Support, Tome, Relic, Attachment. cost 3. Attach to a character you control. Shuffle all other copies of The Necronomicon back into their owner's decks. Response: After you win a C struggle at a story where attached character is committed, sacrifice attached character and shuffle The Necronomicon back into your deck to wound each character committed to each story with skill lower than attached character.
Shadow War, Conspiracy, steadfast 2 A. cost 0, CCI. If you win this Conspiracy, wound any number of Cultist, Monster, and Servitor characters in play.
Cthulhu:
Naaginn, Character, Serpent, cost 2, T2. Response:After a support card is destroyed, put Naaginn into play from your discard pile.
Ancient Plans, Conspiracy, steadfast CC, cost 1, TCCA. If you win this conspiracy, search your deck for an Ancient One character and put it into play.
Hastur:
The Marked, Character, Cultist, Lunatic, cost 3, A1. Non-Ancient One characters lose all T icons. Disrupt: If you control 2 or more insane characters, drive The Marked insane to cancel a character ability just triggered. Then, that character goes insane.
*The Necronomicon, Support, Tome, Relic, Attachment. Cost 2. Attach to a character you control. Shuffle all other copies of The Necronomicon back into their owner's decks. Disrupt: When attached character would become insane, shuffle The Necronomicon into your deck to make each character with lower skill than the attached character also go insane.
In the Court of the Dragon, Conspiracy, steadfast 2 H, cost 0, TTTA. If you win this conspiracy, take control of each insane character in play.
Miskatonic:
Surprising Find (steadfast MM) Event, cost 0. Response: After an opponent draws 1 or more cards, draw the top 3 cards from your deck. Then, place 2 cards from your hand on top of your deck.
Faculty Advisor, Character, Faculty, cost 1, A1. Disrupt: If a student character would be wounded or made insane, instead sacrifice Faculty Advisor. Then, draw 1 card.
Shub:
*Arthur Todd, character, servitor, cost 3, TAA2. Action:Sacrifice Arthur Todd to reduce the cost of the next Shub character you play this phase by 5 (to a minimum of 1).
*The Necronomicon, Support, Tome, Relic, Attachment. Cost 3. Attach to a character you control. Shuffle all other copies of The Necronomicon back into their owner's decks. Action: sacrifice attached character and shuffle the Necronomicon back into your deck to put into play all characters from your discard pile with less skill than the attached character.
*Lord of the Woods, Character, Servitor, Invulnerability, Villainous, cost 5, TTCCA5. Action: sacrifice a Tome card to destroy Lord of the Woods. Any player may trigger this effect.
Silver Twilight:
Adept of the Second Order, character, Lodge, cost 3, AAAI3. Response: after a character is put into play through a card effect, choose and ready a Lodge character.
From the First Degree to the Last, Conspiracy, steadfast 2 ST, cost 1, AAAI. If you win this conspiracy, choose any number of conspiracies or stories. Return each character committed to those stories or conspiracies to its owner's hand.
Syndicate:
Street Tough, character, Criminal, cost 2, C0. Action: Pay 1 to choose a non-Ancient One character. That character gets -2 skill until the end of the phase. Then, Street Tough gets +2 skill until the end of the phase.
*The Necronomicon, Support, Tome, Relic, Attachment. Cost 3. Attach to a character you control. Shuffle all other copies of The Necronomicon back into their owner's decks. Action: sacrifice attached character and shuffle the Necronomicon back into your deck to exhaust all character with lower skill than attached character.
The Night Job, Conspiracy, steadfast 2 S, cost 0, CCII. If you win this conspiracy, restore and ready any number of characters. Then, choose and exhaust 1 character for each character readied in this way. Those characters do not ready during the next refresh phase.
Yog:
Pushed into the Beyond, Event, Spell, cost X. Action: choose a character card in play with cost X or lower. Then, shuffle that card into its owner's deck.
The Grand Design, Conspiracy, steadfast 2 Y, cost 0, CAAI. Characters with Elder Thing in their name can commit to this conspiracy while exhausted. If you win this conspiracy, return the top X cards from your discard pile to your hand, X is the number of cards in your hand
*Elena Belskaia, Character, Government, cost 3, AI3. Action: discard 2 cards from your hand. Then draw 1 card.
*The Necromomicon, Support, Tome, Relic, Attachment. cost 3. Attach to a character you control. Shuffle all other copies of The Necronomicon back into their owner's decks. Response: After you win a C struggle at a story where attached character is committed, sacrifice attached character and shuffle The Necronomicon back into your deck to wound each character committed to each story with skill lower than attached character.
Shadow War, Conspiracy, steadfast 2 A. cost 0, CCI. If you win this Conspiracy, wound any number of Cultist, Monster, and Servitor characters in play.
Cthulhu:
Naaginn, Character, Serpent, cost 2, T2. Response:After a support card is destroyed, put Naaginn into play from your discard pile.
Pues sí, otra puta serpiente que entra en juego desde la pila de descartes. ¿se nota que cada vez me gusta menos este subitpo?
Ancient Plans, Conspiracy, steadfast CC, cost 1, TCCA. If you win this conspiracy, search your deck for an Ancient One character and put it into play.
Hastur:
The Marked, Character, Cultist, Lunatic, cost 3, A1. Non-Ancient One characters lose all T icons. Disrupt: If you control 2 or more insane characters, drive The Marked insane to cancel a character ability just triggered. Then, that character goes insane.
¿Un personaje que elimina los iconos de terror de todos los personajes no primigenios??
*The Necronomicon, Support, Tome, Relic, Attachment. Cost 2. Attach to a character you control. Shuffle all other copies of The Necronomicon back into their owner's decks. Disrupt: When attached character would become insane, shuffle The Necronomicon into your deck to make each character with lower skill than the attached character also go insane.
In the Court of the Dragon, Conspiracy, steadfast 2 H, cost 0, TTTA. If you win this conspiracy, take control of each insane character in play.
Miskatonic:
Surprising Find (steadfast MM) Event, cost 0. Response: After an opponent draws 1 or more cards, draw the top 3 cards from your deck. Then, place 2 cards from your hand on top of your deck.
Faculty Advisor, Character, Faculty, cost 1, A1. Disrupt: If a student character would be wounded or made insane, instead sacrifice Faculty Advisor. Then, draw 1 card.
Shub:
*Arthur Todd, character, servitor, cost 3, TAA2. Action:Sacrifice Arthur Todd to reduce the cost of the next Shub character you play this phase by 5 (to a minimum of 1).
*The Necronomicon, Support, Tome, Relic, Attachment. Cost 3. Attach to a character you control. Shuffle all other copies of The Necronomicon back into their owner's decks. Action: sacrifice attached character and shuffle the Necronomicon back into your deck to put into play all characters from your discard pile with less skill than the attached character.
*Lord of the Woods, Character, Servitor, Invulnerability, Villainous, cost 5, TTCCA5. Action: sacrifice a Tome card to destroy Lord of the Woods. Any player may trigger this effect.
Silver Twilight:
Adept of the Second Order, character, Lodge, cost 3, AAAI3. Response: after a character is put into play through a card effect, choose and ready a Lodge character.
From the First Degree to the Last, Conspiracy, steadfast 2 ST, cost 1, AAAI. If you win this conspiracy, choose any number of conspiracies or stories. Return each character committed to those stories or conspiracies to its owner's hand.
Syndicate:
Street Tough, character, Criminal, cost 2, C0. Action: Pay 1 to choose a non-Ancient One character. That character gets -2 skill until the end of the phase. Then, Street Tough gets +2 skill until the end of the phase.
*The Necronomicon, Support, Tome, Relic, Attachment. Cost 3. Attach to a character you control. Shuffle all other copies of The Necronomicon back into their owner's decks. Action: sacrifice attached character and shuffle the Necronomicon back into your deck to exhaust all character with lower skill than attached character.
The Night Job, Conspiracy, steadfast 2 S, cost 0, CCII. If you win this conspiracy, restore and ready any number of characters. Then, choose and exhaust 1 character for each character readied in this way. Those characters do not ready during the next refresh phase.
Yog:
Pushed into the Beyond, Event, Spell, cost X. Action: choose a character card in play with cost X or lower. Then, shuffle that card into its owner's deck.
The Grand Design, Conspiracy, steadfast 2 Y, cost 0, CAAI. Characters with Elder Thing in their name can commit to this conspiracy while exhausted. If you win this conspiracy, return the top X cards from your discard pile to your hand, X is the number of cards in your hand