Delta Green: Cajas verdes

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Delta Green: Cajas verdes

Notapor WiNG el Mié Sep 30, 2009 10:25 pm

Pululando por la web oficial he encontrado un curisísimo generador de cajas verdes. Para quién no lo sepa, probablemente la mayoría ya que estas cajas no se mencionaban en el básico de Delta Green, una caja verde es el nombre que se da a un contenedor (incluso una habitación o un piso franco) gestionado actualmente o en el pasado por agentes de alguna de las células de Delta Green, que puede contener material incautado con urgencia que no pudo depositarse en otro sitio, objetos útiles para otros agentes, cosas que iban a ser trasladadas posteriormente hasta que los agentes en cuestión fueron cruelmente asesinados, etc...

Podeis acceder al generador a través de http://www.nemesis-system.com/greenbox/, por supuesto en perfecto inglés.

Aquí os dejo algunos ejemplos de objetos generados al azar que, como podeis observar, pueden llegar a ser francamente curiosos. He de decir que me siento particularmente tentado de empezar a escribir historias que expliquen como llegaron cada una de esas cosas a la caja y, casi más importante aún, por qué siguen ahí:

- A glass blob containing several human teeth, including one with a gold filling.
- A pair of welding goggles. A small laser pointer has been taped to one side so that it would shine on whatever the wearer was looking towards. The pointer needs new batteries.
- 200 reels of ` super 8 ` film all shot in or arround central park N.Y. in 1972 . there is no sound , and the scenes filmed are seemingly random
- The mangled remains of a GE 1.5MW wind turbine. The 77-meter diameter rotor has been crumpled; its blades are twisted and contorted with rake marks scoring much of its surface. The pattern to the deep quadruple furrowed marks suggests whatever raked the metal and composite material had a span of over a meter.
- An entire giraffe skin inside a plastic box. Appearing to have been cut across the middle, it has the entire text of one tome (keeper's choice) written on it. A yellow post-it note attached to the box reads: "You don't even want to know. Trust me."
- A second edition, first printing of Brad Wilczek's "Scruffy Thinking." The book covers a seemingly random range of odd topics with chapter headings such as "UFOs: Unfolding Fathomable Optimism," and "How I Gave Yeti Stylish Haircuts," and "Dance Numbers in the Dead Spy Spookshow." The occult, philosophy, mathematics and computer science covered could add to mythos knowledge.
- A seemingly random collection of pornographic magazines dating back to the 1930s. Pages marked in the magazines all have photographs of the same blond haired, blue eyed woman. Careful study will reveal that the photographs were actually taken at about the time the magazine was published. The woman in the pictures is always the same age. Underneath these magazines are a collection of men's fitness magazines, dating back to the 1970s. Marked pages have a male model who could easily be the above woman's brother, who is the same age in all the pictures. When identified, and the magazines are of the same year, the man and woman share the same last name.
- A black and white photo of six young men in suits smiling and standing together in an old chemistry lab. "December 15, 1956" was apparently penned on the negative for the photo. Paperclipped to this is another photo of the same men on a beach. It has the digital time stamp "December 15, 1993." The men have not aged, although all of them appear to have cataract clouded eyes. One man wears a knitted mitten over his right hand, which is odd given the men are wearing shorts, short-sleeved shirts, and sandals. "Dr. Joe Ridley - Progeria Study Group IIa," is penned on the back of both photos.
- A labeled sketch-map of Laurel Caverns (near Pittsburgh, PA). Several points are marked as "potential contact locations". On the back the cave's security system is outlined as well as a workable plan to circumvent it and enter the cave without being detected.
- Reader's Digest Magazine, from November 1982, well-thumbed. Cover defaced by some sort of acid.
- "The Art of Detection" by Sherlock Holmes. The penultimate work by Holmes on the whole art of detection, tracking, disguse and sleuthing in general. It's a real book and should give real a real bonus of some type. Might want to give it a a sanity check too if you want to be evil.
- A book from the 1950s entitled "How to Legally Wed Your Close Relatives." Poorly edited and apparently self published, most of the book is filled with the author's opinions on why family members should only wed other family members and dubious legal advice on how to deal with "the Authorities".
- A Nitrochemie/Rheinmetall DM72 ballistic artillery charge turned into a crude time-bomb by the addition of two AA batteries, an egg timer and some American Tape. Looks rough and dangerous.
- A Husqvarna 385XP gas-powered chainsaw with a 24" blade; 15lbs, low-vibration, quick-start. Despite being cleaned after its last use, a forensics exam of the chainsaw will reveal specks of human gore and blood. DNA from the samples will match 10 year old twins missing since 2001; the twins are on the NCMEC list.
- One replica Captain America Shield. It is made of high grade aluminum and measures 27" in daimeter. It is covered in a red, white and blue lacquer finish and has leather carrying straps attached to the back. It has two dents in the front and several smears of yellow blood along it's surface.
- A recreation 'macuahuitl' (an Aztec club lined with obsidian blades).
- A rusted Italian Bodeo revolver with a small crucifix attached to the lanyard ring. The grips have been replaced with crudely hand-carved wood, which carbon-dates to 500 years old.
- A battery-powered electric flyswatter, built into a pink plastic frame resembling a 1/2 scale tennis racket. The device inexplicably delivers a single jolt equivalent to that of a police taser before the batteries melt. Afterward, it never functions again.
- A reproduction blunderbuss, without powder or shot, that has been modified so that it may be fired. The barrel shows signs of use.
- An iron railroad spike. The Hebrew letter 'mem' has been etched into the head.
- A stag handled hunting knife in an old leather sheath. The blade is 6 inches long and has the initials K.R.A. carved onto one side.
- At first glance this peculiar weapon appears to be an oversized Lewis Gun, with the drum pan magazine at least double a regular sized version (taking 13 custom made three-quarter inch rounds). The pistol grip and trigger guard look as though they were designed for giant’s hands or an operator wearing deep sea diving gloves. The barrel length is also increased slightly; however the cooling tube has been reduced in diameter. It is decorated with a series of seals made up of pentagrams and hexagrams covered in stylised Cyrillic lettering (expert translation reveals nothing intelligible). If the weapon is fired it will prove to have almost negligible recoil, with low muzzle velocity, limited range and hardly any penetrating power. Should an expert examine the cartridges, it will be discovered that the rounds contain small explosive charges in the tips and are designed to explode on impact (they are highly unstable – though not susceptible to even extreme changes in temperature).
- A rusted XM214 Gatlinggun with deformed barrel due to overheating. It has two engraved encriptions: "Deus Omni Mundi" on the upper side and "Mundi Omni Deus" on the lower side.
- A Bohemian Ear Spoon . . . this is a broad bladed polearm similar to a partizan with secondary blades below the main spearhead. It's a replica not an original mediaeval artifact. It appears to be have been produced by White Rose Armoury in England
- A cardboard box containing a large piece (15" by 20" by 4") of anthracite coal, split down the middle. There is a perfectly triangular cavity within the rock, 6" on a side and 1/2" deep. The box bears a stamp and is postmarked to the Carnegie Museum of Natural History in Pittsburgh, PA. The return address has been removed.
- 2 Anatomically correct dolls (female & male)
- A small locked safe. Contains a small piece of foul-smelling black paper, if anyone manages to get it open.
- A Milton Bradley Quija board, date on the box shows it was manufactured in 1972. Once a year, on Samhain, you can contact anyone who has died, regardless of how long ago. Only one spirit can be contacted and they will answer only one question, but they will not lie.
- A functional 1/4 scale model single cylinder, simple expansion, double acting steam engine.
- A .38 calibre bullet with a full copper jacket. Engraved on it is some very small writing and some cryptic symbols. If examined the writing turns out to be the players name. As long as the player has this bullet in their possession they cannot be harmed by gunfire.
- A makeshift idol, constructed of old cans and plastic scraps. It appears to be some sort of squat humanoid with wings and an octopoid head. The junk it was assmbled from suggests it was made in Brazil.
- An ernmyer flask with a black rubber stopper, sealed with what appears to be super glue. The flask is half full, containing a blue liquid which seems to swirl.
- One foam-lined aluminium box containing a single speaker from a compact stereo set. Taped to the back is a complex circuit-board, along with a note saying: "Operation Dry-Wipe: Evidence" and "Warning: Do not disconnect!". If the circuit-board is disconnected from the sockets the speaker will immediately begin hissing and sputtering a very loud, hideous and high-pitched noise, occasionally interrupted by, apparently human, screams. It will make unbearable noise continuously, without a power-source, until the circuit is re-connected, or the speaker is damaged beyond repair (three or four rounds of 9mm HP ammo should do it).
- The transcript of a lengthy debriefing of a 'Rosemary S.', a student at a California music school, dated to March 3, 2003. Her interrogator, apparently an FBI agent, focused questioning on the activities and whereabouts of Dr. Curtis Korman, a professor of Music and the interviewee's academic adviser. Great interest in taken in Korman's creation of an elaborate "musical performance piece" consisting of hundreds of electronically controlled tuning forks and other tone producing devices in a 3 dimensional space. Korman called this "the Device" and, while forcing the interviewee to assist in its construction, he refused to explain his increasingly odd and paranoid demands. He was following notes written by someone named "Quantrill" though Ms. S. is unsure of who this is. She claims not to know of Dr. Korman's location, the location of his family, or of two other students and states that she was visiting a sick family member the night of Korman's show (at which there was an unspecified "accident".) Review of her discussion of "the device" can allow an attempt to assemble one, if an electrical repair, a mechanical repair, and a music skill roll are made. 0/1 point of Sanity, teaches spell "Summon Angel of Music".
- A safe deposit box containing a series of letters (dated from 1947 to 1962) written to one Elmer Stephens, the editor of the Waterloo-Cedar Falls Courier from a Conrad Henried, of Glasgow, Iowa. Henried reports a series of vague but apparently prophetic dreams to Stephens; most events are local in nature but a few are more globally significant, such as the Inchon landings. It is unclear if Stephens replied to these letter, but each has a few newspaper clipping attached to them, indicating when these visions came true.
- A cheap paper folder with the Johns Hopkins University seal containing 1980s era computer print out (dox-matrix) of a lengthy text in English purporting to be "an invocation to Saddogowah", with phoneically spelled portions supposedly from Ojibwe. The text is obviously incomplete. (Is a partial copy of the spell "Contact Tsathoggua".)
- A paperback copy of the Young Adult book "City of Night" by Katherine Chance (as per The Unspeakable Oath, issue #16/17). Inside the front cover is a library card from the Nathan Hale High School in Seattle, Washington. It has been checked out numerous times, most recently three years ago. (Book stats: English, +1% Cthulhu Mythos, 0/1d2 Sanity, x2 spell multiplier, Spells: Receive the King's Dreams: Created by James Holloway and Phoebe Kitanidis)
- A small, weathered pocket Gideon's Bible. The inside is hollowed out, and has a lock of red hair wrapped around a strike-anywhere match by a length of red ribbon. If the match is struck, the character will immediately lose 1d3 Sanity, but be immune to suggestion, hypnosis, or mesmerization of any kind for 24 hours.
- An 1801 edition of "Thaumaturgical Prodigies in the New-English Canaan". It is in poor condition and bears a stamp from the Steeplin, NH public library.
- A yellowed sheaf of typewritten pages encased in a large block of resin. A twisting sign is drawn onto the back of the sheaf. On the front page is what appears to be a title of some work, "The King in Yellow", or at least that is what is apparent the first time the object is viewed. Later examination will reveal the other pages of the work in sequence. If removed somehow from the resin, all of the pages are blank.
- A plastic bin. Taped to the top is a sheet of notebook paper saying "We're in a hurry. Could the next person please burn this stuff? DO NOT READ!" in a woman's handwriting. The bin holds a US Postal Service bag containing thousands of envelopes bearing the return address "Richmond-American Awards Company" and the addresses of a random assortment of people. They are all unopened. If examind the contents appear to be a standard form-letter offering a cash prize (of indeterminable size) if the reader calls a certain telephone number. Interspersed into the regular text are short strange sentences from some occult text. It mentions the "faceless devourer". (At the Keeper's discretions the text is from Vol. 12 of the Revelations of Glaaki.)
- An unadorned iron mace, wrapped in a bloodstained towel. This weapon can be used to hit creatures immune to regular weapons, but will remain bloody for a number of days equal to the points of damage it inflicts thereafter. There is no evident source to the blood, which simply beads on the weapon if observed long enough. Examining the interior with X-rays, or physically splitting it reveals nothing unusual. The blood on the towel, if analyzed, is human.
- Three well used Republiek van Suid-Afrika Vektor SS-77 machine guns with bipods and six belts of (200) 7.62x51mm NATO rounds each. The guns and bullets sweat a sweet smelling red oil from no apparent source. Next to the guns are a small blackened iron pot, ladle, and several containers with English labels identifying ingredients for Kuka Soup (dried kuka (baobab) leaves, dried ground okra, chillis, tomatoes, onions, dried fish, palm oil, and salt.) A recipe for the soup is taped to the top of foil packets of fish. At the bottom of the recipe the fish is noted as "...special and not of this world. Partaking of it allows one to stride with his left leg upon one land and right leg upon another land, yet be wholly of neither." There's food enough to feed a few people for a week. As long as someone is eating the soup regularly, he'll have a doppelganger roaming somewhere else, identically equipped from the moment of generation, and working to help the original. Sensations sometimes drift between the pair causing absent-mindedness. In the end, this should cost quite a chunk of sanity.
- A somewhat rusty, but still sharp, sickle (18th century manufacture) with a well-worn grip. Careful examination will detect small flecks of dried blood. (It has had the spell 'Bless Blade' cast upon it.)
- A 3 foot staff of silvery metal with a grape-fruit sized sphere in one end. While working quite well as a club it also emits a droning sound in the presence of Deep Ones that affects their nervous system to make them dull and slow-witted (halves all their normal skills) when within 30 feet of the staff. Unfortunately it needs to be re-charged after 10+d10 rounds use by bathing the sphere in at least 1 litre of human blood or it will cease working.
- A single arrow with a silver head on white ash. It is fletched with raven feathers. If it strikes a bound creature the binder's POW should be matched versus a POW of 15; if the binder fails, the binding is broken. The arrow does damage normally.
- Two dozen unmarked silver aerosol cans filled with argotypoline, which can be used as an accrelerant. A notecard is left next to them indicating the contents. It adds, "If you need something to burn very, very hot and very, very fast, then this is just the juice." There's also a few unlisted, arcane ingredients in the mix, which add a 20% chance per can applied of summoning fire vampires which will completely consume whatever is coated.
- A 3 vials each containg a clear fluid. The fluid is an experimental muscle relaxant developed by Majestic. Once injected, it allows the user to perform incredible feats that only a profesional gymnast or contortionist might be able to manage. The user can easily climb and jump onto roofs, stretch their limbs to a limited degree or fit into small places (+35 to Jump, Climb and Dodge). The drawback is that it is developed from Mi-Go technology, and is created from microscopis bacteria. For every incredible feat, the agent must make a Luck roll. If he suceeds he manages the feat unharmed, but if the roll fails, he suceeds in doing in his aims, but the fluid consumes 1 point of Strength.
- An apparently freshly cut palm frond approximately 1.5 m long. It was blessed by a Catholic priest in Malta on Palm Sunday. Touching a mythos entity with it inflicts a 4d6 magic point loss. The palm bursts into flames after absorbing 50 magic points, thereby inflicting d10 points of damage to all in 2 m radius. A note in Maltese asks the bearer to beat back devils with the palm to illuminate the world with the miracle of the resurrection.
- A wooden crate bearing a custom stamp from the 1930s. Inside is a rock and barnacle encrusted mass with streaks of greenish-blue metal visible beneath. If x-rayed, the mass proves to be a short sword of unusual manufacture; the potassium -argon dating says that the metal is over 10,000 years old; the sea-life covering the weapon can be indentified as native to the Atlantic Ocean off the northern coast of Brazil; lastly the style of blade matches no ancient human artistic tradition.
- A large bladed, wickedly serrated knife with brass knuckle finger guard featuring only three finger holes. A post it note on the blade says "If this MUST be picked up ONLY grab the blade! You'll be sorry!" If grabbed in the hand it becomes magnetically attracted to the flesh of the nearest life form (other than the wielder).
- One silver .38 round engraved with twisting symbols. It will always hit its target and do double damage.
- A "2nd Generation" Colt Single Action Army revolver (aka the Colt Peacemaker) with a 7 1/2 inch barrel, ivory grips and an engraved nickel finish. It is inside a box along with a hand-tooled leather holster and a box of .44-40 caliber ammunition. Closer examination of the engraving reveals Elder Signs worked here and ther into the flowery scrollwork along the barrel, cylinder and frame.
- A yellow five gallon Igloo brand sports water cooler with a red lid. It's filled with a slurry of white clay. Printed instructions left on the top direct the agents to mix the slurry well, then apply it all over their bodies before "engaging the enemy." An hour after the mud is applied, it will offer a few weird mystical protections for 20 hours afterward. These protections will be random and not wholly reliable: temporary invisibility to direct observation, immunity to POW drains, prevention of SAN loss, causing fear/terror in foes, displacement ("blinking" in and out of this dimension,) occasional invulnerability to attacks, and a sixth sense for danger. There's also a 5% chance the mud will decrease the user's age by half and change his or her sex, which could create a few interesting challenges.
- A wax-paper packed of small candles. (They have been made from human fat.) If burned they produce nightmarish visions.
- A blue Coleman cooler, duct-taped shut. Inside are a jumble of commerical freezer-packs (now all room temperature) and a foul-smelling alkaline sludge. A few human teeth are scattered about inside as well. The freezer-packs the the cooler's interior are scored by several deep scratches.
- A wire coat hanger that's bent into an oblique shape. The hanger is coated in dried human blood, fat, muscle, bone and gristle. A small one hundred page journal sits next to the hanger. Dated from July to December 2001, the journal contains all the normal jottings of a 14 year old girl until about midway through the text. The girl wrote of her discovery of the hanger in the basement of an abandonde house. She records a dream instructing her to "lift up to Heaven" a classmate. She later describes tying up, then flogging another girl to death with the hanger. She mentions talking "to green angels with each lick of the wire. And they touched me and it rocked. Heavenly." From this point on, she chronicles four more kills and the sensations she gets from them. Her brutality and sadism grows with each kill. Using the coat hanger will cause a similar effect for the agents, as well as rapidly drain their sanity.
- A cardboard box with your adress and name on it, filled to the top with summoning tomes.
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Re: Delta Green: Cajas verdes

Notapor sectario el Jue Oct 01, 2009 9:16 pm

No he podido evitar jugar un poco con el generador. Es muy curioso, además de generar los objetos hay una pequeña explicación de su funcionamiento. Los hay de todo tipo... incluidos algunos que me han hecho especial gracia:

An X-Box(360) with a note on top "Warning do not plug this up or turn it on. Modified anti-personnel device." Inside the console is a homemade claymore, made using plastic explosives and buckshot. Though it is homemade, it is obviously professionally done. Plugging in the console and turning it on will set off the bomb. Which has all the effects of a military claymore mine.


que pasado por un traductor online sería

Un X-Box (360) con una nota de advertencia superior "de no conectar ni encenderlo. Modificado como dispositivo anti-personal." Dentro de la consola hay una bomba de fabricación casera, que utiliza explosivos plásticos y perdigones. Aunque es de fabricación casera, es evidente que está construida de manera profesional. La conexión de la consola y encenderla pondrá en marcha la bomba. Que tiene todos los efectos de una mina anti personal.


Más de uno caería ante esta trampa :mrgreen:

Por cierto, la página también tiene un buscador de objetos. Por si queremos buscar tipo de objeto en particular. Y a su vez, se pueden introducir objetos para aumentar aún más la opciones en la generación de las Cajas Verdes.
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Re: Delta Green: Cajas verdes

Notapor WiNG el Vie Oct 02, 2009 12:23 am

No es una traducción especialmente mala para ser hecha por una máquina, pero donde pone "perdigones" se refiere más bien a metralla.

Esta es una de mis favoritas:

A woman. She is about 26 and doesn't remember how she got there or anything before. She knows she's been there several days and vaguely recalls she was instructed to wait there. (She was locked in, too.) The room is "funished" with a camping gear, and stocked with bottled water and emergancy rations.


Una mujer. Tiene aproximadamente 26 años y no recuerda ni como llegó ahí ni nada anterior a eso. Sabe que ha estado allí varios días y recuerda vagamente que se le ordenó esperar allí (estaba encerrada, no podía salir aunque quisiera). La habitación estaba "decorada" con material de camping y disponía de varias botellas de agua y raciones de emergencia


Sólo pensar en las posibilidades de lo que debió pasar hace que se dibuje una pequeña sonrisa en mi normalmente impasible rostro
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Re: Delta Green: Cajas verdes

Notapor Naglfar Volfe el Lun Oct 05, 2009 7:22 pm

¡Qué bueno!
Casi parece el juego ése de preguntas, a las que el que plantea un enigma sólo puede responder con "sí" o "no".
Me ha encantado el concepto este de "Caja Verde".
¿Dónde está el norte en el universo sin fin? ¿Allí donde mi alma me arrastra sin vacilación? Sí, pero siempre con 3 cervezas en el estómago.
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Re: Delta Green: Cajas verdes

Notapor WiNG el Lun Oct 05, 2009 8:11 pm

- An entire giraffe skin inside a plastic box. Appearing to have been cut across the middle, it has the entire text of one tome (keeper's choice) written on it. A yellow post-it note attached to the box reads: "You don't even want to know. Trust me."


- Una piel completa de girafa en una caja de plástico. Aparentemente seccionada por la mitad, contiene el texto completo de un tomo (a la elección del Guardián) escrito en ella. En un Post-it amarillo puede leerse la inscripción "No quieras saber qué paso. En serio."

:D
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Re: Delta Green: Cajas verdes

Notapor sectario el Lun Oct 05, 2009 9:47 pm

Por Hastur impio... esta es impresionante. Menuda historia se puede sacar sólo de un objeto como éste
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