The Format:
OK let's kick of with this. The set consists of 110 cards, 2 copies of 50 cards each with the extra 10 being the 'new' story deck (more on this later.) Each of the seven factions gets 6 cards, with neutral getting 8. Of these, each faction gets one new card and five reprints taken from the days of the CCG, so there are plenty of old friends putting in a re-appearance. In neutral there are 3 new cards and 5 reprints.
The Cards
I won't go over the reprints beyond listing their names, those unfamiliar with the details can easily look these up on Nyarlazobec's excellent deckbuilder programme. From my cursory examination, there do not seem to be any changes to the reprints from their time in the CCG. The number shown before each card is its number within the set. I will quote the new cards in more detail.
Agency
1) Agency Medic
Type: Character, Cost:1 Icons: None, Skill: 1, Keywords: None, Subtype: Government.
TextBox: Disrupt: Sacrifice Agency Medic to cancel 1 wound to a character.
2) Paranormal Specialist
3) Lightning Gun
4) Norman Blackwood Junior
5) Beneath the Burning Sun
6) Femme Fatal
Miskatonic
7) Scientific Text
Type: Support, Cost:2, Subtypes: Attachment, Item.
TextBox: Attach to a Miskatonic character, while Scientific text is ready, attached character gains Arcane Icon. Action: Exhaust Scientific Text to Draw a card.
8) Visiting Professor
9) The Neconomicon (Book of the Mad Arab)
10) Soothsayer
11) Misinformation
12) Professor Armitage (Venerable Librarian)
Syndicate
13) Elite Hit Squad
Type: Character, Cost 3, Icons: 2x Combat, Skill: 6, Keywords: None, Subtype: Criminal.
TextBox: Elite Hit Squad cannot commit to stories during your turn. Action pay 1to have elite hit squad get +1 skill and gain 1 combat icon until the end of the phase.
14) Hired Mystic
15) Forced Foreclosure
16) Intimidate
17) Anarchist
18) Fixer
Shub-Niggurath (Yep, you are reading it right, the faction order has mysteriously changed...)
19) Mi-Go Surgeon
Type: Character, Cost 3, Icons: 1x Combat, 1x Investigation, Skill: 2, Keywords: None, Subtype: Mi-Go.
TextBox: All Mi-Go characters gain an Arcane Icon.
20) Mi-Go Commander
21) Rampaging Dark Young
22) Albino Goat Spawn
23) Ageless Mi-Go
24) The Mother's Hand
Cthulhu
25) Hydra
Type: Character, Cost 5, Icons: 2x Terror 3x Combat, Skill: 5, Keywords: Villainous, Toughness+2, Subtype: Ancient One.
TextBox: Pay2 to choose a Deep One character in your discard pile and put into play.
26) Lord of Y'ha-nthlei
27) Primal Fear
28) Carl Stanford
29) Deep One Rising
30) Giving Thanks
Yog-Sothoth
31) Things in the Ground
Type: Support, Cost:2, Subtypes: Environment.
TextBox: Action: Exhaust Things in the Ground to discard the top 2 cards of each player's deck. Any characters that would be discarded by this effect are instead put into play insane.
32) Calling Down the Ancients
33) Gatekeeper
34) Hermetic Scholar
35) Chant of Thoth
36) Wizard of Yog-Sothoth
Hastur
37) Poltergeist
Type: Character, Cost 2, Icons: 2x Terror , Skill: 2, Keywords: None, Subtype: Monster.
TextBox: Poltergeist cannot commit to stories. Insane characters you control do not restore. Action: Pay 2 to give control of Poltergeist to any opponent.
38) Carcossa
39)Messenger from Hali
40) Writihing Wall
41) Infected by Madness
42) Implant Fear
Neutral
43) Feint
Type: Event, Cost:0.
TextBox: Action: Choose a character. That character gets -2 skill and loses a combat icon until the end of the phase.
44) Diseased Sewer Rats
Type: Character, Cost 2, Icons: 1x Combat , Skill: 1, Keywords: None, Subtype: Creature.
TextBox: Forced Response: After you play Diseased Sewer Rats, choose a character with skill 2 or lower. Wound that character.
45) Magnifying Glass
Type: Support, Cost:1, Subtypes: Attachment, item.
TextBox: Attach to a character. Attached character gains 1x Investigation icon.
46) Azathoth
47) Seeker of Mysteries
48) The Greatest Fear
49) Terrors in the Dark
50) Dimensional Rift
Stories
51) Secrets of Arkham: Resolve the effects of all other non-conspiracy story cards in play.
52) They Come at Night: Each Player names a character or support card. All copies of the named cards are sacrificed.
53) Obsessive Research: Each player draws until he has 8 cards in play.
54) Change of Plans: Each player chooses a domain and attaches his hand to that domain as resources.
55) Terror out of Dunwich
56) The Innsmouth Threat
57)The Thing at the Gate
58)The Secret of the North Woods
59) Dreams of Kingsport
60) The Well
Old -timers will notice that the last six stories were originally released as part of the CCG. The game comes with a note saying that these stories are now the official ones for all tournaments.