Cartas baneadas
Nueva incorporación... Glimpse of the Void
Endless Interrogation (Summons of the Deep F82)
Magah Bird (Dreamlands F110)
Glimpse of the Void (Forgotten Lore F14)
Erratas
Una errata para el Khopesh, básicamente el herir al personaje vinculado es considerado coste... con lo que si se cancela la herida no se hiere al personaje oponente. Así que el combo Khopesh+Agency Bodyguard ya no se puede utilizar
Khopesh of the Abyss (F16)
Should read “ Action : Wound attached chracter to choose a character. That character takes 1 wound.
Otra errata para el Necronomicón de Shub-Niggurath. De forma que se acabó el combo de Logan+Necronomicón+Altar of the Blessed (que daba +1 valor)
Touched by the Abyss
The Necronomicon (F112)
Should read: “ Action : Sacrifice attached character and shuffle the Necronomicon into your deck to put into play all characters from your discard pile with less printed skill than the attached character.”
Aclaraciones a las reglas
Muy poca cosa. Se aclara que un personaje nunca en inmune a sus propios efectos.
Esta aclaración seguramente va para
"The Claret Knight": mostrar
Aclaraciones sobre el tiempo del juego
Se mantiene la estructura de Acciones y Respuestas
1. Action is initiated.
2. Disrupts
3. Action is executed.
4. Passive abilities (requirements now
met) are initiatedI. Passive ability is initiated.
II. Disrupts
III. Passive ability is executed. (Follow steps I through V, etc.)
IV. Other passive abilities (requirements now met) are initiated.
V. Forced Responses are initiated.
5. Forced Responses (requirements now met) are initiated.I. Forced Response ability is triggered.
II. Disrupts III. Forced Response is executed. (Follow steps I through V, etc.)
IV. Passive abilities are initiated.
V. Other forced responses (requirements now met) are initiated.
6. ResponsesI. Response is initiated.
II. Disrupts
III. Response is executed. (Follow steps I through V, etc.)
IV. Passive abilities (requirements now met) are initiated.
V. Forced Responses (requirements now met) are initiated.
7. End of Action
Pero se añade la siguiente aclaración:
After the action window is entirely resolved (Step 7), the game moves on to the next player action or framework action. Any unused response opportunities (or “open gates”) are now lost, and players holding unused responses must wait for another opportunity during a later action window.
NOTE: There can be no Response actions triggered to “end of phase” effects resolving
Preguntas y respuestas comunes
- Can Hamu XX no puede recuperarse a si misma
Can Hamu XX 15:14 return itself to its owner’s hand using it response ability?
Hamu XX 15:14 will not be able to return itself given the order of framework actions. Targets for Hamu XX 15:14 are choosen in step b of its resolution. However Hamu XX 15:14 isn’t in the discard (from the payment for the effect) until step e
"Hamu XX 15:14": mostrar
Los pasos a los que se refiere en la aclaració son los siguientes:
"Pasos de una acción activada": mostrar
Claro que si tienes dos Hamu XX se pueden ir buscando entre si
- Interacción entre Living Mummy y el Necronomicón
How does Living Mummy interact with the Necronomicon (Olaus Wormius Translation)?
A Forced Response is resolved as soon as the entire effect it is responding to resolves. So Living Mummy’s effect will resolve after the Necronomicon’s ability resolves, completely
"The Necronomicon: Olaus Wormius Translation y Living Mummy": mostrar
- Consulta sobre la secuencia de turno
In the Detailed Turn Sequence chart on P.13 of the core set rulebook, there is no mention of step “5. Determine Success”. Is this step also in the same
green box with the icon struggles in the Turn Sequence chart?
The chart on page 13 is intended to show the breaking up of game and player actions while the written section starting with page 8 is the turn sequence which seeks to give the information on how to play/resolve each phase and subsections of a phase. On page nine there is a detailed breakdown for Story Card
On page 10 that section reads, “Determine Success.” This shows that determining success is part of resolving the story card, so would be included within that green box as resolving the struggles.
- Interacción entre Maestro de los MItos y Hanyatl's
If Master of Myth’’s enters play via its ability, then is driven insane (e.g. by Hanyatl’s 7:13), does it go back to the hand at the end of the turn?
Yes. The effect on Master of Myth’s creates a lasting effect that will resolve regardless of whether it is sane or insane, as long as the card is in play.
Si el Maestro de los Mitos se vuelve loco, sigue regresante a la mano al final del turno en caso de seguir en juego... ya que el efecto de volver a la mano se ha activado cuando el propio Maestro de los Mitos entraba en juego.
"Maestro de los MItos y Hanyatl's": mostrar
- Consulta sobre poner contadores de éxito al defender
Is it possible for the defending player to succeed at a story?
No. The skill check is to determine whether or not the active player is successful. If the inactive player has equal or greater skill than the active player he has kept the active player from succeeding at the stroy, but has not himself been successful
En serio... me sorprende mucho esta duda

- Cartas que copian texto de carta autoreferenciada
If a card copies another card’s text or effect and the text includes self- references (i.e. the card’s title) is it replaced by the card’s title that is copying the effect?
Copying a character’s text box does just that. All examples of a card’s name remain unaltered, and as such refers to cards of that name only
Esta FAQ me ha dejado un sabor de decepción. Me alegro que en el highlander que vamos a hacer en Barcelona se haya ampliado las restringidas
