Monstruos Arkham Horror
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(Nueva página: '''Monstruos''' son las fichas que representan a los monstruos que ciruclan por las calles de Arkham. Cada monstruo tiene dos caras: la cara de [[Movimiento del Monstruo |movimien...)
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Revisión de 20:44 6 ene 2010
Monstruos son las fichas que representan a los monstruos que ciruclan por las calles de Arkham. Cada monstruo tiene dos caras: la cara de movimiento y la de combate. Deja la cara demoviento del mostruo boca arriba mientras este deeeambula por el tablero. Cuando un investigadorinvestigator combate contra un monstruo, dale la vuelta a la ficha del monstruo para ver su cara de combate. Los jugadroes pueden ver cualquiera de las dos caras de la ficha de monstruo en cualquier momento.
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Movimiento de los Monstruos
La mayoría de los monstruos mueven durante la fase de Mitos, despues de que los portales se hayan abierto y las fichas de pista hayan sido colocadas. The player who drew the mythos card looks at the bottom-right corner of the card to determine monster movement. The black and white boxes on the card contain dimensional symbols; each monster that has a matching dimensional symbol moves along the black or white track for its current area. Exceptions: Monsters that are in the same area as an investigator do not move and remain in place. No encounter takes place with the monster during this phase, but the investigator(s) will be forced to fight or evade during the next Movement Phase. Also, some monsters have special movement rules depending on their color (see below).
Monster Colors
See main article at Monster movement
There are several different types of monsters in Arkham Horror, indicated by the colored borders on their markers. The color of the marker dictates its movement during the Mythos phase.
- Normal (Black Border): Normal monsters move as described above.
- Plantilla:Fontcolor Stationary monsters never move. They always remain at the location where they entered play.
- Plantilla:Fontcolor Fast monsters move twice, following the appropriate arrows for both steps of their movement. Fast monsters stop moving immediately, however, if they encounter an investigator.
- Plantilla:Fontcolor Monsters with unique movement (such as the Hound of Tindalos) have special movement abilities listed on the combat side of their marker. Turn such monsters over and follow their instructions for movement.
- Plantilla:Fontcolor Flying monsters generally move directly towards the nearest investigator in a street area, or move to the Sky holding area if they can't reach any investigators this turn. Flying monsters already in the Sky when they move may swoop down on an investigator in a street or at Devil Reef.
- Plantilla:Fontcolor Stalker monsters move like normal (black border) monsters unless an investigator is in an adjacent street area or unstable location, in which case they move to that area.
- Plantilla:Fontcolor Aquatic monsters move like normal (black border) monsters unless they are in an aquatic location (the River Docks or Unvisited Isle in Arkham, or one of several places in Kingsport and Innsmouth) and there is an investigator in a different aquatic location. In that case, the monster instead moves to that investigator's space.
Monster Combat
See main article at Combat.